Tuesday, 16 February 2010

Are Video Games Art?

First things first, in the interests of fairness yes I am a bit of a geek. Moving swiftly on...

Recently I've been trying not to go out and get blind drunk quite as often as I used to. A bit of it is because the novelty of waking up with a hang over has worn off, a bit of it is financially induced and a bit of it is I tend to be far more productive when I'm not shouting battle cries such as 'Lets go to the funfair! DRUNK DODGE'EMS!'

As a result of that, I've been playing a lot more video games recently. I've always loved them since I was about 6 and broke my leg. As I was housebound all throughout a summer holiday when no doubt my parents were quite looking forward to me going out and adventuring, they bought me a Sega Mega Drive to keep me subdued. Since then, I've been hooked.

In the last few months, I've successfully completed Mass Effect 1 & 2 (well, I completed ME1 years ago but re-played it in anticipation), Assassin's Creed 2 and Kane & Lynch amongst a bevy of others. I've also bought a PlayStation 3 to play through Metal Gear Solid 4 and the impending Heavy Rain.

Playing all these story heavy, well directed and cut scene orientated games has gotten me a-thinking. Are video games a sort of art?


 
Coming soon to an art gallery near you, this piece is titled 'Wohoo! A Gold Star!'

When most people think of trad 'art', they think of paintings, photos, books, movies and music. Video games are still considered much as they were in the 1980's – a form of entertainment and nothing more. But that was in the days of side scrolling games, chip music and cartoon superheroes like Mario and Sonic.

Of course there are video games produced even today which could never ever be considered art – no matter which way you slice it, Crank & Ratchet and Madden 10 are not on a par with The Avatar and The Hurt Locker.

However, there are a new generation of games which could easily be considered art. The latest Metal Gear Solid game with it's 90 minute cinema quality cut scenes, Heavy Rain with it's focus so much on story that it is being marketed as an Alternative Reality Game and Assassin's Creed 2 with it's hugely detailed virtual cities are all hallmarks of blockbuster movies. The character development and relationships chronicled over the Mass Effect series are the same as in any big screen sci-fi epic. The soundtracks are, if anything, even more epic than in movies.

Although not a completely canon point, David Hayter (who voices Snake in the MGS franchise) is even an accomplished script writer.

With the ever increasing cut scene direction, voice acting skill and immersive universes, should modern day video games be considered more art than entertainment?

Well – yes, frankly, they should be. Obviously art in it's purest form will always be hung in a gallery or be hailed at the Oscars, but I really believe that video games these days should be placed on a par with at least movies, books and television. Compared to 'Modern Art' I'd say video games are far superior.

The biggest test, though, will be getting the 'establishment' to accept video games as a genuine medium. I doubt in my lifetime there will be an Oscar handed out for the best video game, judged on scripting, design and cut scenes, nor a serious recognition for the music. But you have to admit – compare MGS4 with half a shark in a tank of formaldehyde  or an unmade bed and you tell me which is more artistic?

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